leaving this here in case somebody else is having the looping issue still and wants to chime in. 1 El videojuego fue lanzado el 3 de septiembre de 2019 en la plataforma Steam y el 15 de octubre de 2019 en Play Station 4, Xbox One y Nintendo Switch. Sorry if there's a better place to report/discus issues with the Switch version, I couldn't find one.Įdit: I've since discovered the tech support email address and sent a slightly clarified report. Children of Morta es un videojuego enmarcado dentro de los géneros de Hack and Slash, Rogue-like y Action RPG, desarrollado por el estudio Dead Mage. I'm fairly sure that's how I had it when I encountered the exact same issue months ago. I've since moved the game data from my SD card to internal memory, but it's a fast card and has been rock-solid across dozens of games large and small. once in the dungeon performance was buttery smooth even once the audio issue started. I noticed some micro-stutter just looking around the house before I even started the run, but not sure if it's related or just standard performance. It seemed to start on Barahut, City of Thieves level 2/2 with the appearance of one of the enemies who unstealth right next to the character, but maybe that's just when I noticed it because their sound effect is so distinctive. 0:00 / 43:48 Children of Morta - 43 Minutes of Gameplay Kotaku 368K subscribers Subscribe 333K views 3 years ago Riley gets an early look at Children of Morta running on an Xbox One Dev Kit. Continued during loading screens and upon return home, ruining the cut scene that triggered before I could quit out to the menu and close the game. I was forced to preemptively end my run knowing a crash was immanent. My very first run, audio started looping, getting progressively worse. Seeing the recent update I was excited to give it another go. I haven't played this since right after the P&C DLC due to crashing.
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